MANUAL:  INTERGALACTIC GRAVITATIONAL MOTION SIMULATOR

 

 

 

Background

 

            The Intergalactic Gravitational Motion Simulator (version 3.2), or IGMS, was

developed by Daniel Perley in early 2000 for use as part of a science fair project. 

Written in Borland C, it models the gravitational interaction between galaxies, which is

thought to be the major cause of peculiar galactic structure seen in the universe.  The

simulation model is Newtonian, so all motion is based on Newton's laws, most

fundamentally the universal law of gravitation.

 

 

Outline

 

            The simulator models two galaxies, each with a rotating disk of a user-

specified number of tracer particles.  The orbit of the galaxies is specified by a

 number of parameters, as are the properties of each galaxy.

            The simulation consists of three 'pages' (scroll through using F2), each

with a distinct function.  The 'properties' page is used to save and load files and

 to activate various simulation options, such as coloration and tracking.  This page

is the only one from which the simulation can be run (using the F1 command).  The

'galaxies' page specifies the essential galactic and intergalactic model parameters

and is used to change the sizes of the galaxies, the shape of their orbit, etc.  The

'particles' page, which cannot be accessed if there is an error in the galaxies page

inputs, simply lists the essential properties for each particle.

 

 

Page 1 – Properties

 

File

            Simulation Name – the file name under which the simulation will be stored if   

                        Output is set to disk of the file to be loaded if Input is set to file

            Input – the source of the coordinate data

                        simulation – use the simulator to move the particles

                        file – load positions from a disk file

            Output – where to store the coordinate data

                        none – no data storage

                        RAM – temporarily hold data in memory (this is unlikely to be used)

                        disk – save data to a disk file

            Record Frequency – data stored to disk is recorded every n timesteps

                        (not every n sdu.)  Since the simulation size is limited to 65

                        recordings, you should set this to the duration of your intended

                        simulation (in timesteps) divided by 65.

            Load Settings – Load the interface settings from a previously saved file.

            Save Settings – Save all entered fields to disk as a .SET file.

 

            Note:  The size of an average simulation file is 1 megabyte.  If you have a

            shortage of disk space, do not store simulations to disk; use the Save

            Settings command instead.

 

            Note:  When Input is set to file, pressing F1 – Check will load the file's interface

            settings from disk and change to F1 – Run.  If you want to modify the settings,

            change Input back to simulation, and the loaded settings will be retained.

 

Time

            Coarse Timestep – how often the simulator recalculates the position of every

                        particle.  The smaller this value is, the more accurate the simulation, but

                        the longer it takes to run.  Generally a value of 5 is adequate, although

                        for smaller-scale work this should be set to 1 or less.

            Fine Timestep – identical to coarse timestep.

            Delay – slows down the simulation with a timing loop.  This would only be

                        useful if the total number of particles is very small or if you are loading

                        data from disk.

 

Graphics

            Monitoring – non-functional command

            Redraw Method – how the simulator erases and redraws the particles

                        flash – erases all particles, then redraws all particles.  This makes the

                                    galaxies appear to scintillate.

                        sequence – erases and redraws each particle one by one.  Adequate

                                    except at regions of high particle density, where one particle

                                    may blacken another.

                        sequence++ – erases and redraws each particle one by one, then

                                    redraws all particles a second time to make sure none were

                                    erased.  This is the best redraw method, although it is slightly

                                    slower than the others.

            Particle Style – the appearance of the particles

                        point – particles are single pixels

                        cross – particles are five-pixel crosses

                        circle – particles are large circles (very slow)

                        varsmall – massive particles are crosses, massless particles are points

                        varlarge – massive particles are circles, massless particles are crosses

            Tracking – fix the camera over the specified point.

                        none – camera is centered wherever the user specifies.

                        galaxy 1 – camera is centered over the centroid of galaxy 1

                        galaxy 2 – camera is centered over the centroid of galaxy 2

                        center of mass – camera is centered over the galaxies' center of mass

            Doppler Mimicry – color-codes particles according to how fast they are

                        approaching or receding along the line of sight.

            Z-Axis Fade – color-codes particles according to their distance along the line

                        of sight.

 

Scaling

            sdu – the basic unit of distance, defined as one pixel on the screen at 100%

                        zoom. 

            smu – the basic unit of mass, defined as the mass required to generate an

                        acceleration of G smu/stu2 at a distance of 1 sdu

            stu – the basic unit of time, defined as one timestep at timestep = 1.

            G – the gravitational constant from Newton's Law of Universal Gravitation.

 

F1 – Check:   When the galaxies (below) have been set up and the properties are set to

            satisfaction, press F1 to have the simulator make sure all inputs are adequate. 

            If there is an error a message will appear; else this will change to run.

F1 – Run:  Initialize the simulation and run.

F2 – Galaxies:  Move to the next page.

F3 – Exit:  Exit the IGMS.

 

 

           

Page 2 – Galaxies

 

The galaxy model has three elements:  the centroid (massive particle at the center), the

disk (revolving rings of massless particles), and the halo (spherical region of gravitating

dark matter.)

 

Centroid Properties

            x, y, z – the initial x, y, and z coordinates of each galaxy. Generally, this is not

                        a very good way to set up the simulation; it is much better to use the

                        retrotrajectory feature (below) to find these automatically.

            vx, vy, vz – the initial x, y, and z velocities of each galaxy. Generally, this is not

                        a very good way to set up the simulation; it is much better to use the

                        retrotrajectory feature (below) to find these automatically.

            Mass – the mass of the centroid of each galaxy.  This should always be

                        entered; if set to zero, the simulator will assume the galaxy does not exist.

 

Disk Properties

            Rmin – the radius of the innermost particle ring of the galaxy.

            Rmax – the radius of the outermost particle ring of the galaxy.

            Rings – the total number of particle rings in the galaxy.

            Particles – the total number of particles per ring.

            Tilt – the angle of x-z inclination of the galaxy above the x-y plane.

            Skew – the angle of x-y rotation of the galaxy within the x-y plane.

            Color – the color of the disk particles.

 

            Note:  the simulation limits the total number of particles to 502, including the

            centroids.  This means that (particles x rings) for galaxy 1 + (particles x rings)

            for galaxy 2 cannot exceed 500, or the program will not allow you to proceed

            to the next page.

 

            Note:  Tilt and skew for galaxy 1 should always be set to zero if retrotrajectory

            is used.

 

Retrotrajectory

            Distance – the distance between the two centroids at perigalacticon (the point

                        of closest approach in their orbits) in sdu.

            Eccentricity – the shape of the galaxies' orbit (a function of velocity).  0 = e is

                        a circle, 0<e<1 is an ellipse, 1 = e is a parabola, and e>1 is a hyperbola. 

                        A parabolic orbit (e = 1) is standard.

            Inclination – the angle the orbital plane the second galaxy makes with the

                        rotational plane of the first galaxy, in degrees.  0 describes a perfectly

                        flat interaction, 90 defines a vertical interaction in which the second

                        galaxy rises directly above the first galaxy, and 180 defines a flat but

                        retrograde interaction.

            Argument – the rotation of galaxy 2's orbit within its orbital plane, in degrees.

            Initial Time – how long the simulation starts before closest approach, in stu.

                        This should always be negative.  The simulation is not realistic unless this

                        number is relatively large, at least 300 in most cases.

 

Halo Properties

            Cent. Density – The relative density of dark matter in the center of the galaxy.

            Edge Density – The relative density of dark matter at the edge of the halo.

            Massive Radius – The radius of the spherical halo, in sdu.

 

F2 – Particles:  Upon pressing this the simulator will first check if inputs are OK; if not,

            an error will be generated.  If so, the simulator will proceed to set up the

            particles in the simulation.  If you plan to use retrotrajectory, make sure you

            press F4 before F2, as the inputs in the coordinate/velocity fields are used.

F3 – Exit:  Exit the IGMS.

F4 – Retroproject:  Based on the retrotrajectory and centroid mass inputs, the

            simulator will run the simulation with the centroids in reverse time to determine

            the coordinate/velocity data for the centroids.  Always run this before continuing

            to the next page if you plan to use the retrotrajectory fields.

 

 

Page 3 – Particles

 

            From here the user can scroll through a listing of all particles in the simulation

            (although there should be no need for this)

 

 

Simulator Commands

           

            [Esc]    Terminate the simulation and return to the interface.      

            [space]  Pause or unpause the simulation.

            [?]        Pause and display simulation header information.

            [–]        Decrease the delay.

            [+]       Increase the delay.

            [ I ]      Zoom in by 33%.

            [ O ]      Zoom out by 50%.

            [ ­ ]     Move camera down.

            [ ¯ ]     Move camera up.

            [®]      Move camera left.

            [¬]      Move camera right.

            [P]       Rotate image along y-z plane.

            [{]        Rotate image along y-z plane.

            [L]       Rotate image along x-z plane.

            [ ; ]        Rotate image along x-z plane.

            [<]       Rotate image along x-y plane.

            [>]       Rotate image along x-y plane.

            [R]       Recenter image.

            [J]        Decrease color intercept (rest vel).

            [K]       Increase color intercept (rest vel).

            [N]       Decrease contrast value.

            [M]      Increase contrast value.

            [T]       Toggle tracers.

            [C]       Clear tracers and headers

            [S]       Save visual data as snapshot file (requires reader software to view)

            [A]       Pause and display as monochrome color scheme for easy printing.

            [PrintScrn]  Save on-screen data in memory as a bitmap (load using Paint)

 

 

Walkthrough of a basic simulation.

 

            1.  Double-click on the IGMS icon.

            2.  Maximize the screen (if this is not done automatically)

            3.  Press [à] to open the 'Simulation Name' field for input.

            4.  Delete the default name and give the simulation a name.

            5.  If you have a slow computer, scroll down using [¯] to 'Timestep' and

                        increase the timestep value to 3 by pressing [à] twice.  Otherwise

                        don't change it.

            6.  Press [F2] to go to the galaxies screen.

            7.  Scroll down to 'Mass' in the first column and enter '200' (this is a typical

                        mass for a spiral galaxy)

            8.  Scroll down to 'Rmin' in the first column and enter '15'.

            9.  Scroll down to 'Rmax' and enter '50'.

            10.  Scroll down to 'Rings' and enter '10'.

            11.  Scroll down to 'Particles' and enter '50'.

            12.  Scroll to 'Mass' in the second column and enter '100'.

            13.  Leave the disk property fields empty (0) for now for the second galaxy.

            14.  Scroll over to the 'Retrotrajectory' fields.

            15.  Scroll to 'Distance' and enter '90'.

            16.  Scroll to 'Eccentricity' and enter '1'.

            17.  Leave 'Inclination' and 'Argument' at zero for now.

            18.  Scroll to 'Initial Time' and enter '-600'

            19.  Leave the halo model fields (below) at zero for now.

            20.  Press [F4] to retroproject.  Various numbers should appear in the

                        coordinate fields for each galaxy (x, y, z, vx, vy, vz).  If not, correct

                        any errors and retry.

            21.  Press [F2] to set up the particles and go to the next screen.  No errors

                        should appear, if they do, correct any mistakes.

            22.  Press [F2] again to go back to the 'Properties' page.

            23.  Press [F1] to check all inputs.

            24.  Press [F1] to launch the simulation.

            25.  Press [space] to unpause.  A simulation should proceed.

            26.  When the simulation appears to be over, press [Esc] to terminate.